338 research outputs found

    More on one-commodity market games

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    In this paper we present a new definition related to super-balanced games interpreted as a particular type of cooperative game with transferable utility (TU). A concept of solution is defined and an existence result is determined. The fundamental aim of the paper is to extend the results previously obtained by the same author.TU cooperative games, super-balanced coalition

    Existence results for nonlinear elliptic problems on fractal domains

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    Some existence results for a parametric Dirichlet problem defined on the Sierpi\'nski fractal are proved. More precisely, a critical point result for differentiable functionals is exploited in order to prove the existence of a well determined open interval of positive eigenvalues for which the problem admits at least one non-trivial weak solution

    Phase Diagram for Roegenian Economics

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    We recall the similarities between the concepts and techniques of Thermodynamics and Roegenian Economics. The Phase Diagram for a Roegenian economic system highlights a triple point and a critical point, with related explanations. These ideas can be used to improve our knowledge and understanding of the nature of development and evolution of Roegenian economic systems.Comment: 10 page

    simple motion pursuit and evasion differential games with many pursuers on manifolds with euclidean metric

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    We consider pursuit and evasion differential games of a group ofmpursuers and one evader on manifolds with Euclidean metric. The motions of all players are simple, and maximal speeds of all players are equal. If the state of a pursuer coincides with that of the evader at some time, we say that pursuit is completed. We establish that each of the differential games (pursuit or evasion) is equivalent to a differential game ofmgroups of countably many pursuers and one group of countably many evaders in Euclidean space. All the players in any of these groups are controlled by one controlled parameter. We find a condition under which pursuit can be completed, and if this condition is not satisfied, then evasion is possible. We construct strategies for the pursuers in pursuit game which ensure completion the game for a finite time and give a formula for this time. In the case of evasion game, we construct a strategy for the evader
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